

In the draft of the 11th version released by WHO, gaming disorder is described as "a pattern of persistent or recurrent gaming behaviour ('digital gaming' or 'video-gaming'), which may be online (i.e., over the internet) or offline".
The draft currently lists a variety of behaviours that clinicians could use to determine if a person's gaming has become a serious health condition.
According to this draft, someone has gaming disorder if they have impaired control over gaming, in terms of frequency, intensity, duration, termination.
These people give increasing priority to gaming "to the extent that gaming takes precedence over other life interests", and that they will continue gaming despite the occurrence of negative consequences.
Further, in order for a diagnosis to be assigned, the behaviour of addiction to games should be evident over a period of at least 12 months. "Health professionals need to recognise that gaming disorder may have serious health consequences," Vladimir Poznyak, a member of the WHO's Department of Mental Health and Substance Abuse, was quoted as saying to the Independent.
"Most people who play video games don't have a disorder, just like most people who drink alcohol don't have a disorder either. However, in certain circumstances overuse can lead to adverse effects," Poznyak added.